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What is the Unity3d rendering limit?

I have been trying out the limits of unity3d. I created a scene where I started duplicating a model of a farmer. It had 9k tris and was fully textured with a few diffuse/spec maps. 4x 256/256 px and two 2048/2048px maps. It started lagging a bit when I got to 128 models (mainly when I was trying to select the models), after I duplicated them again, which gave me 256 models in my view port it was very hard to select them all. I barely managed to select them, just after I clicked duplicate the game has crashed. ![alt text][1] My dev pc is in the 3% of gaming computers (with no overclocking), so I can squeze most software to its limits. I will need to run a HD scene with over 3 milion polygons, are there any ways to higher the bottlecap? > http://www.3dmark.com/3dmv/4689310 I've been thinking about using the CFF explorer to change the program data, would it work? [1]: /storage/temp/12949-limit.png

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