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using assets in a different game engine

Could I legaly use the assets I buy in another game engine which I am currently writing? By assets I mean the terrains as in the trees rocks etc. For eg. would Blizzard be able (why would he even want...

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MMO server performance

I have been thinking about the performance of the mmo's server. How would it work, If there were 500 players in a Skyrim-like game? Wouldn't the particle system of water overload the server? How much...

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Screen.width ~ HealthBar problem - C#

I've spent over an hour setting up the GUI.Box in C# for a "healthbar" and even though the code compiles, it seems the logic of the script seems to be correct, the "healthbar" wont show up when...

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What is the Unity3d rendering limit?

I have been trying out the limits of unity3d. I created a scene where I started duplicating a model of a farmer. It had 9k tris and was fully textured with a few diffuse/spec maps. 4x 256/256 px and...

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Adding custom mesh to terrain/detail pallete.

I don't know what is the case, but I am trying to add some of my custom flowers into the terrain pallete so that they would be affected by the wind effect. **Error: > The tree Flower_01 couldn't be...

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Making a non player character move forward

How can I animate a character to constantly move in some vector3 direction, I know hot to make a mecanim character controller / how to make it move forward /// This script moves the character...

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My compiler Monodevelop doesn't build.

I have no idea what to do, but whenever I want to compile a script the MonoDevelop does not compile. I know the code I used was correct and I can do nothing about it, it simply says that I lack ???...

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